Game of the Month: July 2019

Game of the month for July is...Swords and Wizardry.

How's it going? Miss me? I hope so. Swords and Wizardry has been my go-to ttrpg for a while now. Simple and free. That's why I am selecting this game for GoTM

Tabletop RPG

I don't mention as much as I would like about ttrpg's on the blog. Then again, I don't get to play them as much as I would like. When I do, my girlfriend and I go on some adventures!

Here's the thing, I started playing solo before I was able to talk her into giving them a try. I'm still amazed by how she was able to pick up the concept and run with it. 

How often do we get the opportunity to be someone else? 

You forget how creative you can be when you go day by day on auto-pilot doing the same boring tasks. Wake up, work, come home, eat, sleep, die inside, and start all over the next.

RPGs give us the opportunity to get out of this world and enter one of our own creation. And in my girlfriend's case, take the path of most resistance and turn non-conflict situations into bloodbaths. 

Swords and Wizardry

If you read my post about the first adventure playing this RPG then I won't have to go over again why this game is awesome.

You can find it here.

Just know since that first adventure we have had plenty more. That original campaign has continued on and off for months. 

You want to know the secret behind keeping a campaign going even though sessions are far and few in between?

Tons of notes. Write a damn book if you have to.

Just joking about the book, but not about tons of notes. Sessions become rare as time goes on. Real-life seems to find a way to keep us from enjoying our fictional one.

What I found to be useful is taking notes about everything. Those familiar with Mythic will know about taking notes at the end of a scene.

You don't have to write in full detail about every action that took place during your session. But, do write an outline of the important things that happened. As a GM, this helps with keeping track of the story and characters. I love to add NPCs and this is how I track them for later.

Summarize the session in a couple of sentences. Highlight awesome deaths. Like someone being ripped in half. That tends to happen a lot in my games.

Give Mythic a chance

Take a load off and pass some of the load-carrying to Mythic. During campaigns, I am both GM and a player. What helps me do both is the Fate chart.

What is going to happen next during the adventure is just as much as a surprise to my player as me. It keeps things interesting and has me on my toes.

Plus, some of the GM hate is taken away from me. Not everything is my fault if the fate chart decides the outcome most of the time. For the most part, Mythic is the GM.

You can find Mythic here.

Have you played Swords and Wizardry?

I enjoy it being rules light. Is there another OSR I should try. I have some D20 gamebooks I need to write campaigns for. We started a DnD 3.5 rules Western theme D20 book that had one session, but we were unable to pick up where we left off. 

There was going to be a final boss fight that I had planned. That campaign might as well be scrapped for another First Adventure post.

Anyways, what OSR should I play?

What I been drinking

Shiner Day Quencher has been in the fridge for most of the Summer. Those looking for a light beer that like Shiner, give this one a try. 

Enjoy your drinks and game on.


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